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Month: October 2017

Getting Better

October 31, 2017November 1, 2017 / David Hardenbrook / 2 Comments

Well, I did start to feel better today anyway... Anybody else out there remember the movie The Ice Pirates from 1984? I really liked that movie as a kid. I especially enjoyed the idea of the pirates boarding the ships with their dsyfunctional crew of robots in tow. Speaking of boarding scenes, the first movie scene … Continue reading Getting Better

Not Feeling Well

October 30, 2017 / David Hardenbrook / Leave a comment

Feeling very ill today. Spent most of thr day watching netflix. Hope to make some progress tomorrow.

We Survived!

October 29, 2017 / David Hardenbrook / Leave a comment

My son and I made it back from our scout outing this weekend. It was great having a short break from tech but I'm looking forward to moving forward on Space Frigates this week!

Still Camping

October 28, 2017 / David Hardenbrook / Leave a comment

Still out here with the troop. Had a great day, did a lot of cooking over the fire. Listening to the coyotes howling right now!

Gone Camping

October 27, 2017 / David Hardenbrook / Leave a comment

Not a lot to report today, I'm out camping with my son's scout troop. Spent the day packing, grocery  shopping, etc. One thing I was wondering about today while I was packing... I'm thinking maybe I could add an option to play in single player mode. The game performs really well locally so maybe that … Continue reading Gone Camping

Release 1.0.3

October 26, 2017October 26, 2017 / David Hardenbrook / Leave a comment

Okay, my mission today was to start reducing the size of messages that the server is sending to the clients. My hope is that doing so will improve the performance of the application as more people connect. I think it was a good day! A quick reminder on why the message size is so important … Continue reading Release 1.0.3

Shrinking the Update Messages

October 25, 2017 / David Hardenbrook / Leave a comment

I think my biggest problem right now is that the messages being passed between the server and clients for game updates are way too large. The good news is, there is a lot I can do to improve the situation. Don't send the updates for the objects that I don't really need to keep in … Continue reading Shrinking the Update Messages

Release 1.0.2

October 24, 2017 / David Hardenbrook / Leave a comment

I'm now testing my first pass at the new Client Reconciliation code. The bad news is that the overall performance of the application did not improve. The good news is, the application still works. 🙂 Observations so far: When watching the log, I can see that every command is replayed one time. Except for the … Continue reading Release 1.0.2

Google Analytics

October 23, 2017 / David Hardenbrook / Leave a comment

I learned today that I use Google Analytics to track all the actively on the blog site. WordPress does have some analytics but I do like the idea of adding this site to the main site on my account at GA. Before I do though I should probably go ahead and upgrade my WordPress account … Continue reading Google Analytics

Forward Progress

October 22, 2017October 22, 2017 / David Hardenbrook / 2 Comments

I made some pretty good progress today. I was able to get in about two hours between other activities to work on the server reconciliation code. Thank goodness for source control! I keep all the game's source code hosted at GitHub. Today I was able to go back and look at code I had written … Continue reading Forward Progress

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