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Month: November 2017

Rendering Engine Revamp

November 5, 2017November 5, 2017 / David Hardenbrook / Leave a comment

Today I went in and revamping the rendering engine. I changed all of the canvas paths so that they are defined on a scale of -0.5 to 0.5 in both the X and Y planes. I did this for two reasons: it means that everything is constantly defined at a scale of 1. by going … Continue reading Rendering Engine Revamp

Thoughts on some basic features

November 1, 2017 / David Hardenbrook / Leave a comment

I'm thinking that if I get a little time this weekend I might try to implement a couple of features on the short list. It just helps keep me motivated to do something fun once in awhile. This last weekend and cold has really put me behind where I wanted to be with the networking … Continue reading Thoughts on some basic features

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