I was able to add Hull Strength very quickly, which I figured! After some quick play testing a noticed two things: 1) I might give the AI ships a lower hull strength than the players. It is just more satisfying to blow them up quickly! 2) Between the shields and the hull strength the player's … Continue reading Hull Strength
Well, I'm working to get my hosting set back up. I did have the game hosted on the Galaxy and Compose hosting services for the app and database layers, respectively. I tried to relaunch my Mongo database on Compose but ran into issue. So, I decided to make the switch to Digital Ocean. Digital Ocean … Continue reading Installing MongoDB
Okay, I got the shields working! Updating the collision detection to apply damage to the shields actually turned out to be pretty easy. What I did end up adding to the feature after a little play testing was the idea that if other components try to use energy and the capacitor is empty, they will … Continue reading Shields: Day 3
Today I added a couple of quick items to the GitHub repo in order to start preparing it for other people to collaborate. Granted, that might be wishful thinking but I want to at least have everything in place in case people do want to check things out. I added license file. I went with … Continue reading GitHub Setup
Made good progress today! I was able to get all the new logic running the way I wanted it to work. My initial play testing results are good. Charging the shields consumes all new energy being produced which makes you think twice about charging your shields unless you capacitor is fully charged already. That way … Continue reading Shields: Day 2
Well, I got a pretty good start to the new shields feature today. I added the new properties to the ship object, updated the networking code, updated the GUI and got a good start on the ship update method. It is not working correctly yet but it is getting there pretty quickly. So, my intention … Continue reading Shields : Day 1
I've implemented a first pass at a new feature: fuel. Internally it is not really new, I've always had a fuel property available but have not used it for a long time. I decided to reintroduce it now to prepare for another new feature that will be coming soon: shields! So the idea is that … Continue reading New Energy Feature!
I was able to make a pair of tweaks to the UX today. One fairly small and another that had annoyed me for a long time. The first one was one that my son Micah pointed out. The ships were being drawn on top of the HUD display, which seemed wrong. This was actually harder … Continue reading UX Tweaks
After a great and very busy summer I'm ready to start ramping up work on Space Frigates again. And to add a little more motivation I've committed to give a presentation to a local user's group. So I've got until the third Wednesday in May of 2019 to prepare a thirty minute presentation about the … Continue reading First Presentation!