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Month: November 2018

Adding Player Nicknames

November 27, 2018 / David Hardenbrook / Leave a comment

We've decided that an important feature to have is the ability for players to enter a nickname when they begin play. This feature will be used to enhance the game in two ways: I will render the player name just below the ship that they are controlling. This way, players will be able to identify … Continue reading Adding Player Nicknames

Very High Latency

November 26, 2018 / David Hardenbrook / Leave a comment

When Micah was trying to play this at Grandpa Johnson's house he saw some very bad issues. When he hit start, nothing would happen and then suddenly his ship would appear along with a bunch of new ones he had previously tried to start. Also, the game was unplayable with the ship just jumping around. … Continue reading Very High Latency

Add Fuel

November 7, 2018 / David Hardenbrook / Leave a comment

It turns out that what I have been calling "Fuel" to this point was really intended to be the "Capacitor." But I decided that I wanted the ship to have fuel as well as a capacitor. So I changed everything in the code that had been fuel to the capacitor and then added the real … Continue reading Add Fuel

Thinking About Performance Testing

November 5, 2018 / David Hardenbrook / Leave a comment

I've decided that I need to get serious about performance testing. The fact is that people are not going to want to play an arcade style game in less the performance is good. But how do I know if the performance is good? How do I know if it is getting better or worse each … Continue reading Thinking About Performance Testing

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