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Author: David Hardenbrook

Version 1.3.3

December 2, 2018 / David Hardenbrook / Leave a comment

Enhancements: - Upgraded framework to Meteor 1.8.0.1 Bug Fixes: - When the ship has run out of fuel and the capacitor is fully drained, the ship's shields will now begin to drain if they have any energy remaining

Version 1.3.2

December 2, 2018 / David Hardenbrook / Leave a comment

Enhancements Added a cockpit to the ship rendering which is colored to reflect the ship's current health Made some cosmetic changes to the ship rendering to make it a little more attractive Made some cosmetic changes to the debrisĀ  rendering to make it a little more attractive The laser bolts now fade over time as … Continue reading Version 1.3.2

Feature Design: Ship Damage

December 1, 2018 / David Hardenbrook / Leave a comment

Earlier we added the idea that each ship's hull has a certain amount of "Hull Points" that has to be depleted before the ship explodes. You can tell your own ships remainingĀ  "Hull Points" by looking at it's status in the HUD. But you really have no idea how much damage other ships have taken … Continue reading Feature Design: Ship Damage

Leaderboards Design

December 1, 2018 / David Hardenbrook / Leave a comment

So now that we have the ability to add and view player names, we would we like to add a leader board. We think this would really add a fun element to the game. We're going to start off simple. This first version will just show the current number of kills for the leading 10 … Continue reading Leaderboards Design

Version 1.3.1

December 1, 2018 / David Hardenbrook / Leave a comment

I just updated the font of the player names to be bit smaller and easier to read.

Version 1.3.0

December 1, 2018 / David Hardenbrook / Leave a comment

In this release we added the ability for players to enter a name when they start the game. The name is displayed just below their ship during play. This really adds a lot of fun to the game because you can tell who the other ships below to, making it much easier to seek out … Continue reading Version 1.3.0

Adding Player Nicknames

November 27, 2018 / David Hardenbrook / Leave a comment

We've decided that an important feature to have is the ability for players to enter a nickname when they begin play. This feature will be used to enhance the game in two ways: I will render the player name just below the ship that they are controlling. This way, players will be able to identify … Continue reading Adding Player Nicknames

Very High Latency

November 26, 2018 / David Hardenbrook / Leave a comment

When Micah was trying to play this at Grandpa Johnson's house he saw some very bad issues. When he hit start, nothing would happen and then suddenly his ship would appear along with a bunch of new ones he had previously tried to start. Also, the game was unplayable with the ship just jumping around. … Continue reading Very High Latency

Add Fuel

November 7, 2018 / David Hardenbrook / Leave a comment

It turns out that what I have been calling "Fuel" to this point was really intended to be the "Capacitor." But I decided that I wanted the ship to have fuel as well as a capacitor. So I changed everything in the code that had been fuel to the capacitor and then added the real … Continue reading Add Fuel

Thinking About Performance Testing

November 5, 2018 / David Hardenbrook / Leave a comment

I've decided that I need to get serious about performance testing. The fact is that people are not going to want to play an arcade style game in less the performance is good. But how do I know if the performance is good? How do I know if it is getting better or worse each … Continue reading Thinking About Performance Testing

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