Enhancements: - Upgraded framework to Meteor 1.8.0.1 Bug Fixes: - When the ship has run out of fuel and the capacitor is fully drained, the ship's shields will now begin to drain if they have any energy remaining
Uncategorized
Version 1.3.2
Enhancements Added a cockpit to the ship rendering which is colored to reflect the ship's current health Made some cosmetic changes to the ship rendering to make it a little more attractive Made some cosmetic changes to the debrisĀ rendering to make it a little more attractive The laser bolts now fade over time as … Continue reading Version 1.3.2
Feature Design: Ship Damage
Earlier we added the idea that each ship's hull has a certain amount of "Hull Points" that has to be depleted before the ship explodes. You can tell your own ships remainingĀ "Hull Points" by looking at it's status in the HUD. But you really have no idea how much damage other ships have taken … Continue reading Feature Design: Ship Damage
Leaderboards Design
So now that we have the ability to add and view player names, we would we like to add a leader board. We think this would really add a fun element to the game. We're going to start off simple. This first version will just show the current number of kills for the leading 10 … Continue reading Leaderboards Design
Version 1.3.1
I just updated the font of the player names to be bit smaller and easier to read.
Version 1.3.0
In this release we added the ability for players to enter a name when they start the game. The name is displayed just below their ship during play. This really adds a lot of fun to the game because you can tell who the other ships below to, making it much easier to seek out … Continue reading Version 1.3.0
Adding Player Nicknames
We've decided that an important feature to have is the ability for players to enter a nickname when they begin play. This feature will be used to enhance the game in two ways: I will render the player name just below the ship that they are controlling. This way, players will be able to identify … Continue reading Adding Player Nicknames
Very High Latency
When Micah was trying to play this at Grandpa Johnson's house he saw some very bad issues. When he hit start, nothing would happen and then suddenly his ship would appear along with a bunch of new ones he had previously tried to start. Also, the game was unplayable with the ship just jumping around. … Continue reading Very High Latency
Hull Strength
I was able to add Hull Strength very quickly, which I figured! After some quick play testing a noticed two things: 1) I might give the AI ships a lower hull strength than the players. It is just more satisfying to blow them up quickly! 2) Between the shields and the hull strength the player's … Continue reading Hull Strength
Installing MongoDB
Well, I'm working to get my hosting set back up. I did have the game hosted on the Galaxy and Compose hosting services for the app and database layers, respectively. I tried to relaunch my Mongo database on Compose but ran into issue. So, I decided to make the switch to Digital Ocean. Digital Ocean … Continue reading Installing MongoDB